Job Description
Job Summary
- The STEM / Technology Instructor is responsible for delivering engaging, hands-on lessons in schools while supporting the implementation of the organization’s technology curriculum.
- The instructor will teach students across Primary and Secondary levels using a project-based learning approach in areas such as coding, robotics, artificial intelligence, and digital technology.
- In addition to teaching, the instructor will support student development beyond the classroom by preparing learners for competitions, exhibitions, and innovation showcases, helping them build real-world projects and confidence.
- The role also involves representing the organization at external events, competitions, and exhibitions, showcasing student projects, program impact, and the organization’s offerings.
- The ideal candidate should have teaching experience, strong classroom management skills, and a solid foundation in technology or STEM-related fields.
Key Responsibilities
Teaching & Classroom Delivery:
- Deliver engaging and interactive lessons based on the provided curriculum.
- Teach students using hands-on, project-based learning methods.
- Simplify technical concepts into clear, age-appropriate explanations.
- Manage classroom behavior and maintain a positive learning environment.
- Ensure all students participate actively during lessons.
Lesson Preparation & Planning:
- Prepare for each class using the provided lesson plans and teaching guides.
- Set up required materials, devices, and tools before lessons begin.
- Adapt lesson delivery to suit different student learning levels where necessary.
- Ensure lessons are completed within the allocated time.
Student Assessment & Support:
- Assess student performance through class activities, projects, and quizzes.
- Provide feedback to students to support improvement.
- Identify struggling learners and offer additional guidance.
- Support students in completing projects and assignments.
Competitions, Projects & Innovation Development:
- Prepare students for internal school competitions and external STEM competitions.
- Guide students in designing and building innovative, real-world technology projects.
- Mentor students in problem-solving, creativity, and project presentation skills.
- Support students in preparing for project exhibitions, demo days, and showcases.
- Encourage participation in innovation challenges, hackathons, and STEM events.
Reporting & Documentation:
- Prepare and submit weekly and termly reports on student progress.
- Maintain accurate records of attendance and class activities.
- Provide feedback on curriculum effectiveness and student engagement.
- Document classroom challenges and suggest improvements.
Technical & Classroom Setup:
- Set up and manage devices, robotics kits, and software tools required for lessons.
- Troubleshoot basic technical issues during class.
- Ensure proper handling and maintenance of equipment.
- Support students during practical sessions involving technology tools.
Representation & External Engagement:
- Represent the organization at school exhibitions, competitions, fairs, and public showcases.
- Support the presentation and demonstration of student projects and program outcomes.
- Assist in showcasing the organization’s products, services, and achievements at events.
- Engage with stakeholders, schools, and visitors during exhibitions and outreach events.
Professional Conduct & School Engagement:
- Arrive on time and maintain professionalism at all times.
- Represent the organization positively within partner schools.
- Communicate effectively with school staff and coordinators.
- Adhere to school policies and organizational standards.
Areas of Instruction
Instructors may be required to teach:
- Coding and Programming (Scratch, App Inventor, Python, etc.)
- Robotics and Physical Computing
- Artificial Intelligence (basic to intermediate levels)
- Digital Literacy and ICT Skills
Key Performance Indicators (KPIs)
- Quality of lesson delivery and student engagement
- Classroom management effectiveness
- Student performance and project completion rate
- Success and participation in competitions and exhibitions
- Quality of student innovation projects developed
- Timeliness and quality of reports submitted
- Feedback from schools, events, and supervisors
- Punctuality, attendance, and professionalism.
Requirements
- Bachelor’s Degree in Education, Computer Science, Engineering, ICT, or related field (or equivalent experience).
- Prior teaching or classroom management experience.
- Basic to intermediate knowledge of technology, coding, or STEM tools.
- Strong communication and presentation skills.
- Ability to manage and engage students effectively.
- Willingness to travel to assigned school locations.
Preferred Skills:
- Experience teaching coding, robotics, or STEM-related subjects.
- Familiarity with tools such as Scratch, Arduino, Micro:bit, App Inventor, or Python.
- Ability to guide students in building projects and preparing for competitions.
- Strong problem-solving and adaptability skills.
- Passion for working with children and young learners.